Kerbal space program 2 early access11/9/2023 ![]() We are seeing Beta Content - when we know the game is coming out on EA in a month. this has a whole different 'feel' to my past experiences with EA titles. You know - the thing you highlight is interesting. ![]() It's clear that they're treating this as a very serious title with a lot of money riding on it, so there will be a major advertising push, but it might not happen until the console version is ready, by which point many of us and all of the relevant creators would have been playing early access on PC for months. Again, it all depends on what marketing strategy PD is going for. Or even do the budget version, which is watch their Youtube channel for an early review. They might just send game keys to the creators on day one and then ask them for feedback later. I'm sure there will be additional rounds of interviews, but whether or not any of this is done prior to the EA rollout is unclear. Some form of all of this could still happen. For a smaller studio, like Intercept, this might be done via their publisher, so it'd be Private Division's user research team, and it can be either Intercept's or PD's offices.īut for early access, I'm not as sure. It's a fairly standard practice to both send out preview codes for a beta build and to even fly a few creators to the studio so that the user research team can get direct feedback. Both because it can help generate day-one hype and because these people can usually provide good, constructive feedback. My pure speculation is that they've invited folks like Scott Manley and a few others with notable followings and KSP experience to be Beta testers.Īs in above, if we didn't have early access, this would be nearly a guarantee. Likelihood is that if there is a whole host of Day Zero or Day One content dumped on the interwebs. That way they get input from people who both know the game and who are invested in its success (as they shill for views while freely promoting the game). I base this purely on the weight of the milk my 15 year old left in the carton when he failed to put it back in the fridge, so you know this is solid and reliable. My pure speculation is that they've invited folks like Scott Manley and a few others with notable followings and KSP experience to be Beta testers. The game might be rough the first weeks, so there might be no reason to give people advance copies, in which case PD will be delaying any public marketing push, including work with influencers and content creators, until much later in the year. I think, a lot would depend on how much of the games sales PD is hoping to get during the first days of early access, and whether early footage would improve sales or make them worse. ![]() If it weren't for this being early access, I would have zero doubt that PD would be doing something like this, but as it stands, I'm not sure. That way, the moment the game becomes available on Steam and other online stores, there is a wave of digital content that gets people hyped about the product, driving sales. Everything but release that footage to the public. It's a common practice to give major creators in the space access to the game a few days, often up to about a week early, and allow them to prepare the footage, upload it to YouTube in private mode, etc. ![]() It's not about posting before the launch. I dont think they would be allowed to post anything before the actual launch ![]()
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